A gun, if it hit, was guaranteed to do plenty of damage and you needed straight up plate to actually survive a shot from it. Sure, their rate of fire was below that of bows, but RoF means nothing if you don't actually do damage. So yes, once guns got through their growing pains and were well developed, they were definitely superior. And if you had something like a coat of plates plus all the mail and cloth beneath, or better something like Milanese plate? Not even a scratch on your body. Heck, at long range it wouldn't even do much. Beyond that if you had half-decent armor like mail + an aketon beneath, you wouldn't be uninjured but it wouldn't be a LOTR instant-death shot. But to really use a longbow at full firing rate - 18 arrows a minute I've heard - you need a lot of practice.Įven then, longbows were only lethal killing machines at close range - IE, 20 meters. A gun was basically a much more advanced crossbow that didn't need as much width to be used. A crossbow, sure, you could train someone relatively quickly, but that weapon was slow to fire. A bow takes a long time to become really proficient with. Like, the English Crown had mandatory archery practice every Sunday around the Hundred Years War to get so many good archers. I do believe that someone who was able to consistently fire a bombard had to take a pilgrimage to Rome because people thought he was possessed by ol' Nick)īut the problem is, archers like English Longbowmen took a lot of effort to train. The only time bows might have been superior to guns was around the time they were first introduced since early firearms were inaccurate as all fucking hell and took forever to load - even crossbows were quicker loaded! Plus, guns didn't always fire (I recall reading that if a musketeer fired all their rounds, they were considered touched by God or the Devil or something like that. I've not heard of anyone matching that with a muzzle loading musket. *I've seen reenactors fire 12 semi-aimed shots from a bow in a minute. You can train someone to use a rifle well in a day. To use a war bow well you need to train from a young age. The biggest downside of the bow vs the early gun was that a good archer needed a lifetime of training. Decent rate of fire*, better effective range than smooth bore muskets. The bow were arguable equal or even better to guns in some ways up to the 18th century. A man with a gun, especially a fairly modern rifle is far more versatile than a bowman in dense forests. At anything but very short range a bowman will need to arc their fire which is pretty much impossible in most forests as the arrow will get caught in the canopy. Arrows can be deflected by said undergrowth. Undergrowth will get tangled with the bow and in the arrow bag. I can tell you from personal experience that handling a longbow in a forest is not an easy thing. I've been involved in airsoft, reenactment and LARPing for years and I can tell you from experience that bows have a hell of a time in dense forest where as it's pretty easy to run around with a rifle. Even if they don't have machine guns.Ĭlick to shrink.Absolutely false. This is why the musket quickly became a fixture of every European army. You can use it to start fires, though that might destroy it too.Įase of Use - Guns by far. You can use it as an improvised fishing rod, although it'll probably destroy the string. Versatility - I think bows actually win in this department. However, an M14 has a quoted effective range of 500 yards without optics. I'm not terribly knowledgeable about this. Range - Longbows could fire out to 300 yards, but 100 yards seems to be considered long for a modern hunter. On the other hand, you can probably fix them with what you have on hand rather than needing an industrialized logistics train. They're also reliant on the condition of the operator to a greater degree than guns. Reliability - Believe it or not, bows need maintenance. However, after a certain point, it's cheaper to hand someone a gun than train them to use a bow and arrow. Cost - Bow and arrow can be produced by primitive civilizations and guys stuck in the woods with some skill and basic tools.
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The number of letters in the available letter pool can be displayed or hidden, and a time limit to guess a word can be imposed. Then, hints may be limited to only the first letter or only the length of the answer, or, for the truly brave, no clues whatsoever. A special category, Buzzword connection, challenges you to supply words which naturally follow a given word, such as "red." Answers in this case might be "red carpet" (easy) and "red shift" (hard).įour basic options combine to create 32 different games. From parlor games to candy bars to Indian tribes, the cards test knowledge in hundreds of areas. And the categories and answers are numerous and diverse enough to interest and challenge everyone. Each category has been assigned a replayabihty factor as a guide to the number of times it can safely be repeated. Since only nine are used at any one time, chosen randomly with partial dependence on the level of play each time a category is chosen, you can play many times without learning the answers. Fortunately, Buzzword has enough variety to keep your disk drive humming for months to come.Įach category contains up to 50 different answers. But if this were the extent of the complexity of this game, it would quickly be shelved. Three levels, from Bright to Gifted, allow all players to compete evenly. Points are awarded for correct guesses, deducted for errors. After selecting a catagory (which is chosen from one of the 200 pre-printed cards supplied with the game), players take turns guessing words, given the first letter of the word, the number of letters in the word, and a pool of letters still unused. There are no fancy graphics, no plunges into outer space. This has been rectified with the arrival of the ST version of this game.īuzzword is a word game, plain and simple. However, the only problem was that not every Atari family could get involved. I found it to be a refreshingly new and original word game, one which could be enjoyed by all members of the family. It was almost a year ago that I took a look at the 8-bit version of this program. Our good friend git checkout is the right tool for the job. The simplest thing that could possibly workĪs it turns out, we’re trying too hard. Maybe, but I think we might have our Git license revoked if we resort to such a hack. When in doubt, pull out the brute force approach? Surely we can just check out the feature branch, copy the files we need to a directory outside the repo, checkout the master branch, and then paste the files back in place. But we want to be done with this task in ten seconds, not ten minutes. gecko655 commented on May 18 Create a branch named foo-branch that has 10,000,000 lines difference from the master branch Click 'Choose a branch to merge into foo-branch' Choose master branch as the merging branch wait for the error to be output niik closed this as completed on May 18 Sign up for free to join this conversation on GitHub. Maybe we can just merge the whole branch using -squash, keep the files we want, and throw away the rest. You’re thinking of git add -interactive (which won’t work for our purposes either). We could hunt down the last commit to each of these files and feed that information to git cherry-pick, but that still seems like more work than ought to be necessary. We just want to grab these files in their current state in the feature branch and drop them into the master branch. We don’t want to have to track down all the commits related to these files. git cherry-pick wants to merge a commit - not a file - from one branch into another branch. The team has made numerous commits to the files in question. Isn’t this exactly what git cherry-pick is made for? Not so fast. This seems like it should be a simple enough task, so we start rummaging through our Git toolbox looking for just the right instrument. The code you need to grab is isolated to a handful of files, and those files don’t yet exist in the master branch. (For this example, we’ll assume mainline development occurs in the master branch.) You’re not ready to merge the entire feature branch into master just yet. Something comes up, and you need to add some of the code from that branch back into your mainline development branch. They’ve been working on the branch for several days now, and they’ve been committing changes every hour or so. 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If a user or application submits more than 10 requests per second, further requests from the IP address(es) may be limited for a brief period. Current guidelines limit users to a total of no more than 10 requests per second, regardless of the number of machines used to submit requests. We reserve the right to block IP addresses that submit excessive requests. To ensure our website performs well for all users, the SEC monitors the frequency of requests for SEC.gov content to ensure automated searches do not impact the ability of others to access SEC.gov content. Unauthorized attempts to upload information and/or change information on any portion of this site are strictly prohibited and are subject to prosecution under the Computer Fraud and Abuse Act of 1986 and the National Information Infrastructure Protection Act of 1996 (see Title 18 U.S.C. For security purposes, and to ensure that the public service remains available to users, this government computer system employs programs to monitor network traffic to identify unauthorized attempts to upload or change information or to otherwise cause damage, including attempts to deny service to users. More Information Internet Security Policyīy using this site, you are agreeing to security monitoring and auditing. For more information, contact more information, please see the SEC’s Web Site Privacy and Security Policy. You can also sign up for email updates on the SEC open data program, including best practices that make it more efficient to download data, and SEC.gov enhancements that may impact scripted downloading processes. Please declare your traffic by updating your user agent to include company specific information.įor best practices on efficiently downloading information from SEC.gov, including the latest EDGAR filings, visit sec.gov/developer. Your request has been identified as part of a network of automated tools outside of the acceptable policy and will be managed until action is taken to declare your traffic. To allow for equitable access to all users, SEC reserves the right to limit requests originating from undeclared automated tools. Your Request Originates from an Undeclared Automated Tool The Talos Principle is a thrilling new cyberpunk adventure game coming to PC, PlayStation 4, and Xbox One in 2017. Looking for a Talos Principle wallpaper to brighten up your desktop? Download it now and show your support for the game! To celebrate the release of the Talos Principle Wallpaper, we’ve created a custom wallpaper for your desktop. You play as a security officer who must use your wits to survive. Talos Principle is an upcoming first-person puzzle game developed by Croteam and published by Devolver Digital. It’s perfect for any PC or laptop, and you can download it right now! 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What if a machine fitted with an advanced AI was able to experience all of these same faculties? Would it then be considered a person and if not, where would the line be drawn? These are the questions that philosophers and men of science have pondered for ages. This year, Grand Park’s combination of digital and public art programming takes on special meaning in addressing the stress, fear and anxiety many in our community are experiencing as a result of COVID-19 and the many inequities and injustices in our society, especially against communities of color, that the pandemic has laid bare this year,” offered Julia Diamond, director, Grand Park. “Grand Park’s Día de los Muertos accentuates and honors life by reuniting the living and the dead through remembrance. In order to maintain minimal crowds and to help those who wish to engage with this vital ritual and tradition, ample images and video of the installations are available on Grand Park, The Music Center and Self Help Graphics social media channels. Signage and markers throughout both locations assist with reinforcing the critical need for park-and plaza-goers to comply with all prevailing Los Angeles County Department of Public Health requirements. While Grand Park and The Music Center Plaza are open to the public, all park-and plaza-goers who experience the art installations are strictly required to maintain social distancing, including not clustering in groups and wearing masks. Understanding the toll the pandemic has taken on individuals and communities throughout Los Angeles, Grand Park’s Downtown Día de los Muertos also helps raise the importance of coping skills and mental health awareness: Healing Sanctuaries and Soul Survivors are two photo exhibits located on The Music Center Plaza containing messaging and suggested public resources, from the Los Angeles County Department of Mental Health and WHY WE RISE. Grand Park has continued its long-standing artistic partnership with Self Help Graphics (SHG), which is curating 11 large-scale altar installations by artists and community partner organizations, including the annual Community Altar created by Maestra Ofelia Esparza a 2018 NEA National Heritage Fellow, Esparza, and her family, are instrumental in preserving and conserving Día de los Muertos in Los Angeles. We find solace and connection in the arts through ways that can bring us together with a shared mission to understand and appreciate each other.” “While current public health actions such as social distancing can make people feel isolated, Grand Park’s Downtown Día de los Muertos reminds us we are not alone. Grand Park’s Downtown Día de los Muertos not only preserves the cultural traditions for those who observe it, but also offers ways for all to learn from and share in its ethos,” said Josephine Ramirez, executive vice president, TMC Arts. The kit includes: instructions, one cigar box, one skeleton, one bottle of tacky glue, one container of mod podge, two tea lights, tissue paper, pipe cleaners, one sponge brush, a baggie of beads and gems, plastilina clay, and a variety of patterned and metallic papers.“Those who have passed always have special meaning in our hearts, but, this year, the loss and sorrow is collective for Angelenos and for our nation. 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In a season of skepticism about whether the next four years will be better, Super Hexagon at least provides hope for the next four seconds. They play on because, with each new attempt, they think they more clearly understand the rules to surviving a harsh system. Super Hexagon features several levels of difficulty, beginning with Hard. They see a brighter future beyond their stumbles. Super Hexagon - Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel.Important facts about Hexagons:Hexagons are third order. Players of Super Hexagon who fail and fail again perpetually believe that they will improve. The best tough video games are stimulants of optimism. Super Hexagon delivers failure with ferocious frequency, yet it would be wrong to assume that playing a game like this is a mere act of masochism. Super Hexagon, available for Android as well iOS, is a mind-bending mobile rhythm game with an addictive potential that puts much of its competition, including a legion of Flappy Birds clones, thoroughly to shame. The creator, Terry Cavanagh, is already lauded for his vexing side-scrolling action game VVVVVV, which more or less made him chief tormentor among the indie game development movement’s celebrated scene of software sadists. This is probably the hardest game youre going to have on your phone. Super Hexagon, like many wonderful games, can be mistaken for both abstract art and self-inflicted punishment. A new version of Super Hexagon, fully updated for Android 11/12 Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel. Should the triangle bump into any wall, game over. The player must safely glide the triangle through the ever-tightening maze. Thanks to fragmentation and piracy, the Google Play store is a minefield - you might as well. The player controls a small triangle near the eye of a spiraling maze, a whirling, colorful, psychedelic bathtub drain of barriers and pathways that swiftly converge toward a central point. It isnt really worth launching your mobile game for Android. Super Hexagon game: 1 player, Flash, Evade, Free (4.26 MB) Date Added Add to your best 3 games 3,450 plays Resize: 100 Start Move Vote: Did you like this game Information: Rotate your triangle so to not get hit by the walls that are compressing in towards you. This is a game that, like Tetris, delivers pleasure with each inevitable failure. A player may last a full 45 or longer, but only after days or weeks of practice. Super Hexagon is a bull ride of a video game, an endeavor in which success means surviving even a scant five seconds. For iOS (iPhone, iPad, iPod Touch) not rated |
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